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Introduction to Making Interactive Flicks "Actions Speak Louder than Words" is so true. In todays wired Web world, where interactivity is everything, who wants to hang around dull clicksville. And those plain vanilla pages I find so visually boring too. Flash has been developed to help you develop rich creative media for the Web. And provide your audience with an enriched, intriguing experience. If "Interactivity is the core competency of all media and the same applies to the web ... which can differentiates one from another," let's get Interactive. In an interactive Flash movie, your audience uses the keyboard, the mouse, or both to jump to different parts of a movie, move objects, enter information in forms, and perform many other interactive operations. You create interactive movies by setting up actionssets of instructions written in ActionScript that run when a specific event occurs. The events that can trigger an action are either the play head reaching a frame, or the user clicking a button or pressing keys on the keyboard. You can insert actions without having to write any ActionScript; if you're proficient in ActionScript, you can write your own script. ActionScript is an object-oriented programming language. In object-oriented scripting, you organize information by arranging it into groups called classes. You can create multiple instances of a class, called objects, to use in your scripts. You can use ActionScript's predefined classes and create your own. Flash uses the ActionScript scripting language to add interactivity to a movie. Objects in ActionScript can contain data or they can be graphically represented on the Stage as movie clips. ActionScript can be created and edited in Action panel, in two different editing mode. In Normal Mode you can write actions using parameter (argument) fields that prompt you for the correct arguments. In Expert Mode you can write and edit actions directly in a text box, much like writing script with a text editor. Assigning actions to Button or Movie clip:
To display the Parameters pane, click the triangle in the lower right corner of the Actions panel. Select the action and enter new values in the Parameters text boxes to change parameters of existing actions. Setting
mouse event options: Assigning
actions to frames: Select
a key frame in the Timeline and choose Window > Actions.
Once you've assigned an action, it's recommended that you test whether it works, using the Control > Test Movie command. Readers who have missed the previous columns can check past Product Guides in the Archives section of IT@TT Onlineat www.careermosaicindia.com/itattt. Vaishali
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